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Archive for the ‘FPS’ Category

Lovely Planet – A Curious Case of Sequelitis

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Lovely Planet worked in mysterious ways, often in ways I myself could not foresee. Dedicated players reduced seemingly linear levels into a short sequence of carefully adjusted jumps cutting across impossible gaps while collecting points from shooting friendlies. Walls could be jumped over, bomb triggers were easily avoidable and enemies could be taken in more […]

Lovely Planet – This Time it’s Personal

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While Lovely Planet is finding its way to consoles and my accountant is busy talking gibberish over the phone, I’ve been toying with multiple prototypes looking for something interesting to work on. With a whole list of ideas waiting to be realized in software form it’s easy to get distracted with what looks like the […]

Lovely Planet – Postmortem

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VisualsThe first thing that most players would point out after booting up the game is its wacky graphics style. Most games I’ve worked on have had simple and minimal art simply because there’s never been an artist around. After a few days of experimenting with low-poly models in a flat-shaded and untextured game world, I […]

Lovely Planet – Post Release Mayhem

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After about a few hundred emails, countless misadventures in taxes and paperwork and a years worth of programming more bugs than features, Lovely Planet was finally released via Steam on the 31st of July! Most of my time after release was spent preparing updates to add features, patching up minor issues, reading reviews and watching […]

Lovely Planet – Through Fire and Water

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It’s been far too long since I posted any updates on Lovely Planet. Unfortunately, for a while in between there wasn’t any real progress being made on the game itself, which is why I was forced to slow up a bit with the updates. A few things took me by surprise, especially the paperwork that […]

Lovely Planet – Gameplay Trailer

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Lovely Planet now has a gameplay trailer, watch it now on YouTube! These clips were pulled from the first three of a total of five sections in the game, the rest remain under wraps for now. Full HD 60fps versions of both the trailers are going to be sitting at quicktequila.com/lovelyplanet. Share so everyone can see, […]

Lovely Planet – Completion

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If feature creep doesn’t show its ugly face again and everything goes according to plan, I think it’s safe to say that Lovely Planet has reached a stage where I can call it complete. I’m quite happy with the amount of content now, with enough variety in gameplay spread over ninety levels, it’s definitely packed […]

Lovely Planet Feature Walkthrough

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On launching the game the player is thrown into the world menu where they can pick from the four different worlds over which the levels are distributed. Stars represent the completion status for every world and the levels inside. Worlds are unlocked when all levels from the previous world are completed, once unlocked, the player […]

You Don’t Go to Lovely Planet

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The plan was to prepare a game that is the not-FPS of today. I’ve played my share of first person shooters and not just the ones that go grey and brown where people swear a lot. What I couldn’t find, what I think would make for a more original FPS experience, is a game that […]