blog.vidhvat.com

Archive for the ‘Graphics’ Category

Lovely Planet – Postmortem

Posted on by vidhvat • Leave a comment

VisualsThe first thing that most players would point out after booting up the game is its wacky graphics style. Most games I’ve worked on have had simple and minimal art simply because there’s never been an artist around. After a few days of experimenting with low-poly models in a flat-shaded and untextured game world, I […]

Lovely Planet – Completion

Posted on by vidhvat • Leave a comment

If feature creep doesn’t show its ugly face again and everything goes according to plan, I think it’s safe to say that Lovely Planet has reached a stage where I can call it complete. I’m quite happy with the amount of content now, with enough variety in gameplay spread over ninety levels, it’s definitely packed […]

VYDE : Game Screen

Posted on by vidhvat • Leave a comment

While the main menu went through quite a lot of makeovers and more than one complete redesign, the actual game screen, not so much. The problems with the game scene became apparent after we first had it play-tested after which I had to start considering the possibility of introducing some major design changes. I couldn’t […]

VYDE : Main Menu

Posted on by vidhvat • Leave a comment

There was a point during the development of VYDE when we were stuck with forty untested levels and a horrible main menu populated with text labels for each level. It was all too convenient, the text labels fit perfectly with the name ‘VYDE’ occupying all of the 6×4=24 tiles on the screen. I needed a […]

The Mute King

Posted on by vidhvat • Leave a comment

Having made small games within two or three days a couple of times before, my first time in the LD48 went pretty smoothly. I voted for only one theme and that’s exactly the one that was selected, we were tasked to make a game from scratch based on the theme ‘You are the Villain’ within […]

Velocita Part III

Posted on by vidhvat • Leave a comment

I was actually glad that my drive gave up. I told myself that it’ll be cleaner and more robust if I started over , but I wasn’t that smart. It was the time when Direct3D 10 was release and I had an nVidia 8800 Ultra powering my machine and I was aching to find out […]

Velocita Part II

Posted on by vidhvat • Leave a comment

I had made quite a mess of the project by now, I had all the buildings look 3D by keeping track of the angle of the car from the position of the building and projecting the image of the building in the opposite direction to fake the effect of height. I figured that the best […]

Velocita Part I

Posted on by vidhvat • Leave a comment

I meant to buy a book on DirectX but I’m glad I got Game Programming All in One (2nd Edition) instead which focused on Allegro. Slowly and patiently trying out all the functions written in the book and keeping note of the ones that I thought were important, it was the book that introduced me […]

What To Learn From Dark

Posted on by vidhvat • Leave a comment

I always wanted to do a 2D side scroller shooter and I though this would be a great time to start with one. I used Allegro and Dev C++ and was very comfortable with them, so with permission to use an external library from my school teacher I started working on Dark. I wanted something […]