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Lovely Planet – Post Release Mayhem

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After about a few hundred emails, countless misadventures in taxes and paperwork and a years worth of programming more bugs than features, Lovely Planet was finally released via Steam on the 31st of July! Most of my time after release was spent preparing updates to add features, patching up minor issues, reading reviews and watching […]

Lovely Planet – Through Fire and Water

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It’s been far too long since I posted any updates on Lovely Planet. Unfortunately, for a while in between there wasn’t any real progress being made on the game itself, which is why I was forced to slow up a bit with the updates. A few things took me by surprise, especially the paperwork that […]

VYDE

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It’s finally ready, available now for free on the App Store, get into the action here! Find out more about it at euglenalabs.com. A bunch of screenshots with the logo are sitting in a zip file here. If you could rate the app, leave some feedback or just share this game with your friends, it would […]

Lovely Planet – Gameplay Trailer

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Lovely Planet now has a gameplay trailer, watch it now on YouTube! These clips were pulled from the first three of a total of five sections in the game, the rest remain under wraps for now. Full HD 60fps versions of both the trailers are going to be sitting at quicktequila.com/lovelyplanet. Share so everyone can see, […]

Lovely Planet – Completion

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If feature creep doesn’t show its ugly face again and everything goes according to plan, I think it’s safe to say that Lovely Planet has reached a stage where I can call it complete. I’m quite happy with the amount of content now, with enough variety in gameplay spread over ninety levels, it’s definitely packed […]

VYDE : Escaping Game Dev Limbo

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VYDE got two enormous updates a while back so I thought I’d put them here. It wouldn’t have been wise to release the game in its original form with black bands on either side of the screen on newer devices. The transition from letterbox to a wider screen required a few minor tweaks since the […]

Lovely Planet Feature Walkthrough

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On launching the game the player is thrown into the world menu where they can pick from the four different worlds over which the levels are distributed. Stars represent the completion status for every world and the levels inside. Worlds are unlocked when all levels from the previous world are completed, once unlocked, the player […]

The Gunplay of Lovely Planet

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With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you’re well equipped to go up against any enemy on your quest. The gameplay, should you choose to play a particular style, doesn’t involve camping at cover spots and waiting […]

You Don’t Go to Lovely Planet

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The plan was to prepare a game that is the not-FPS of today. I’ve played my share of first person shooters and not just the ones that go grey and brown where people swear a lot. What I couldn’t find, what I think would make for a more original FPS experience, is a game that […]

VYDE – Playstyles

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We’ve agreed that VYDE is clearly one-dimensional in its execution, the player character is very weak and the game lacks variety. Players are not allowed to apply the rule-set to discover their own way of beating a level, rather it’s about performing what I as a level designer think is the best way through a […]